Cristina Manresa, Javier Varona, Ramon Mas and Francisco J. Perales
INTRODUCTION
- in this paper present a real time algorithm to track &recognise hand gestures for video game.
- the main goal of these algorithm is to measure the hand configuration in each time .
- hand segentation
- hand tracking
- gesture recognition
METHODOLOGY
hand segmentation
it is possible to use shapes.but they vary greatly during the hand motion of hand.there fore use skin colour as the hand feature.
the hand must be localized in the image &segmented from the background before recognition.the method is based in a probabilistics model of the skin colour pixel distribution.next the selected pixels
are transfored from the RGB space to the HSL space.
tracking
for the tracking use a USB camera and from this can cause errors in the hand segmentation proces.
and also add a tracking algorithm tries to maintain and propagate the hand state over time.
hand segmentation
this project gestures alphabet can be four hand directions.for avoiding fast hand gestures changes that were not intended .every change should be kept fixed for 5 frames.
fro the hand contour and the hand convex hull can calculate a sequence of contour points between
two consecutive convex hull vertices.
results
this project can be a good performanve,and also they can not track a fast movements.but cant properly recognise a movement hand of right and front.
i think from this research apply our project to hand track.
No comments:
Post a Comment